
One of the most persistent myths in low Elo is that you can’t climb as support.
The logic? If you’re not doing the most damage, you can’t carry.
But the reality? Support is absolutely a carry role—just in a different way.
You Control More Than You Think
Supports may not top the damage charts, but they set the tempo of the lane and the map.
From level one, you:
- Decide when to engage or disengage
- Set vision control
- Create pressure through smart positioning
Consider these high-impact support plays:
- A hook landing that forces early Summoners
- A clutch roam mid that snowballs the game
- A Baron setup through perfect vision denial
These moments don’t show up in KDA—but they win games.
The True Power of Support: Vision and Roaming
The lane phase is just the start. Once you’ve got boots and wards, you become the eyes and brain of your team:
- Deep warding key jungle paths
- Clearing enemy vision for objectives
- Roaming mid to create 2v1 advantages
- Helping secure Dragons, Heralds, and Barons
Support is not about babysitting—it’s about control and decision-making.
Fast Queue Times and a Clear Climb Path
One of the hidden perks of playing support?
- Instant queue times (especially in ranked solo)
- Less competition means easier champ mastery
- More opportunities to impact macro-level play
While others are waiting in queue, you’re already in-game—and climbing.
Final Thought
Yes—you absolutely can climb as support.
In fact, many of the most consistent high-Elo players are support mains. Because climbing isn’t about topping damage charts. It’s about:
- Understanding macro
- Reading the map
- Enabling your team to win
Don’t believe the myth. Play smart. Ward deep. Roam wide—and start climbing.
🎯 Want to Master Support the Right Way?
Book a coaching session with a Challenger support main on Rift School and learn how to turn vision, roaming, and shotcalling into ranked wins.